3/12/2023 0 Comments Road rash jailbreak charactersAspects of the 3DO version such as the FMV would be ported across to Mega CD, in what was otherwise a game routed very much in the series' 16-bit origins. It's interesting to see the direction EA took with this particular 'next-gen' hardware, concentrating on an actual 3D experience, backed up by extensive use of full-motion video sequences - along with some rather bizarre bitmap artwork. Years on, it's great for retro enthusiasts to be able to tap into the best quality output the system is capable of and revisiting Road Rash in this way is quite an entertaining experience. Watch on YouTube DF Retro's John Linneman and Audi Sorlie revisit one of the 3DO's most impressive games - Electronic Arts' Road Rash. Piggy-backing onto the GPU, the 3DORGB bypasses the system's internal interpolation and brings the best quality progressive scan output to the fore. That's where Black Dog Technology's 3DORGB mod comes into play. Out of the box, the 3DO's best video output was a 480i interlaced video signal delivered via S-Video - which is something of a problem in terms of image quality as the internal framebuffer was actually a more traditional 320x240, or 240p. Similar to the MSX of yore, the 3DO Company put together what you might call a reference design that was available for licensing, with manufacturing heavyweights such as Panasonic, LG (then known as Goldstar) and Sanyo each delivering their own take on the hardware across the system's relatively short lifespan. One of the first 'next-gen' consoles with 3D capabilities delivering games via optical disc, the 3DO Interactive Multiplayer is something of a curiosity. However, before the series hit the Sony PlayStation and Sega Saturn, we got our first taste of how the series would evolve into an actual three-dimensional experience - in July 1994, Road Rash arrived on 3DO. Isn't it about time we had a reboot of Electronic Arts' Road Rash franchise? Combining traditional racing with bike-to-bike violence, Road Rash was one of EA's most exciting titles back in the early 90s, making a fantastic debug on Sega Mega Drive before making the transition onto what were then the next generation consoles.
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